by Hilary Kennedy on 2018-09-12T12:21:01-04:00 | 0 Comments
When working with splines in Autodesk's 3ds Max, is it always best to double-check that all of your vertices are welded together before converting your spline to an editable poly. To do so, follow these quick steps:
Select "Vertex" under the “Selection” section
Select the 2 points that you would like to weld together
Scroll down to the section titled “Geometry” and locate the “Weld” button
Increase the welding size (3.0-5.0 is typically best)
Press the “Weld” button
Once all points are welded accordingly, right click in the workspace and click “Convert To: Editable Poly”
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