Lynda.com is an online education company offering thousands of video courses in software, creative and business skills. Members of the Kent State University Community may access many online video courses and lectures which highlight Design Thinking including:
Design Thinking: Understanding the Process;
Design Thinking: Implementing;
Learning Design Thinking: Lead Change in your Organization;
Design Thinking: Prototyping;
Design Thinking: Venture Design;
Process; Leading with Innovation;
Learning Design for Sustainability
Coursera is a education-focused technology company founded by Stanford professors Andrew Ng and Daphne Koller that offers online courses. Coursera works with universities and other organizations to offer online courses, specializations, and degrees. There is a cost associated with Coursera courses.
Leadership Through Design Innovation was created by Northwestern University. Course Description:"Today’s workplace calls for a new style of leadership to embolden and accelerate innovation. Design offers a novel way to discover market opportunities, experiment to validate concepts and mitigate risk, and deliver value to all stakeholders. This course offers hands-on experience applying human-centered design process to real-world challenges, and requires you to explore the world around you. Learn how to engage with end users, effectively frame problems, identify potential solutions, and build prototypes to test assumptions and learn what works (and doesn’t). Then dive into a range of ways large and small to bring design innovation into your organization."
Videos: Design Innovation and Design Thinking (online resources)
Tim Brown says the design profession has a bigger role to play than just creating nifty, fashionable little objects. He calls for a shift to local, collaborative, participatory "design thinking" -- starting with the example of 19th-century design thinker Isambard Kingdom Brunel.
What's the secret to unlocking the creativity hidden inside your daily work, and giving every great idea a chance? Harvard professor Linda Hill, co-author of "Collective Genius," has studied some of the world's most creative companies to come up with a set of tools and tactics to keep great ideas flowing -- from everyone in the company, not just the designated "creatives."
Videos: Design Innovation and Design Thinking (University Libraries resources)
January 4, 2013 - The term 'design thinking' refers to incorporating human behavior into design. David Kelley and his Silicon Valley company IDEO have used this approach to create some of the world's most iconic products, including the computer mouse for Apple.
Program Highlights The false premise of the "creatives" vs. the "non-creatives." How a bias to action rather than a reflex for planning speeds successes. How to achieve a structure that makes the creative process sustainable. David Kelley's human-centered "design thinking" requires building empathy for the end-users of whatever product, service or environment you are creating. This empathy helps you understand users' needs and gives you the motivation to make their lives better. But empathy alone is not enough. If you want to innovate routinely, you must have a process. And you must be mindful of your process so you can improve upon it every time you go through it. Kelley acknowledges that development of analytical skills is still required, but believes our creative side has been underserved in traditional education and business environments. He describes how "guided mastery," a bias toward action, early prototyping, and waiting to plan until after you have the idea, are secrets that lead to successfully creative teams and innovative companies. David Kelley is distinguished not only as the founder and head of Stanford's Institute of Design, or "d.school," but also as the founder and chair of IDEO, a worldwide leader in business innovation processes and user-centered design.
Design & Thinking is a documentary exploring the idea of "design thinking." How do we fully engage organizations to think about the changing landscape of business, culture and society? Inspired by design thinking, this documentary grabs businessman, designers, social change-makers and individuals to portrait what they have in common when facing this ambiguous 21st century. What is design thinking? How is it applied in business models? How are people changing the worldwith their own creative minds? It is a call to the conventional minds to change and collaborate. Rather than a salute to the beauty of design, the film aims to bring forward the ambiguity, conflicts, and the messy process of how not just designers, but also creative people, think and do things. Change-making organizations like Code for America and stood alongside local bike shop, biology PhD and Coca-Cola, providing real-world inspirations of what designers call design thinking. Design thinking thought leaders such as David Kelley, Bill Moggridge and Tim Brown share their beliefs as skeptics progress the movie in a thought-provoking fashion. Trying to ask right questions, they all seem to agree, is more important then providing firm answers, as is expressed in this documentary.
Teresa Amabile is the Edsel Bryant Ford Professor of Business Administration and director of research in the Entrepreneurial Management Unit at Harvard Business School. Amabile and Goleman detail the latest research behind creativity and innovation and how leaders can drive these critical factors in any organization by creating and growing positive inner work lives for employees. This hour long video includes five sections: Creativity And Innovation; Managing For Creativity; How To Optimize The Creative Environment; Motivating Creativity; Developing Your Own Creativity
What kind of leadership is needed when innovation is your competitive advantage? From her research on companies that have achieved breakthrough innovations, Professor Hill found a common leadership approach. Leaders at Pixar, eBay Germany, Google, HCL Technologies, and IBM, among others, build communities of people who are both "willing and able to innovate." They develop willing teams by pulling people together with a shared purpose, values, and rules of engagement. And they build capabilities by fostering intellectual diversity and debate (creative abrasion), high experimentation (creative agility), and integrative rather than compromise-driven solutions (creative resolution).
The DVD is broken up into three sections. Part 1 is "Brand Strategy," where you will learn what it takes to create a charismatic brand. Part 2 is "Design Thinking," where if you want to innovate, you have got to design. In Part 3, "Non-Stop Innovation," you will learn how a culture of innovation can deliver sustainable profits.
Continue to spur your creative development - this time from the perspective of a designer. You'll learn the principles of the design-thinking process (including reframing, ideating, and user understanding); explore the benefits of foresight scenarios, prototyping, and solution enactments; and discover how best to leverage the power of design thinking's user-centered approach.
Tom Peters is back with a call to arms and a passionate wake-up call for the business world, educators, and society as a whole. In Re-imagine! Business Excellence in a Disruptive Age, America's most influential business thinker profiles seven distinct and very different companies that exemplify Peters' new business ground rules where screwing up, destroying, and thinking weird rule the day. Each of the companies profiled faced revolutionary business challenges and responded by inventing entirely new opportunities. Each had to re-imagine the nature of work itself and did so by soliciting the energy and engagement of each and every one of their people.
Successful innovations must be desirable to consumers, technically feasible, and viable from a business point of view. But how do you meet these requirements? Tim Brown advocates using the three stages of "design thinking": inspiration, ideation, and implementation. For inspiration, innovators must look at the world through the eyes and the ears of users, perhaps studying analogous situations or extreme users to spark a generative process. Ideation, the core of the process, involves prototyping and realistic testing. Implementation begins with storytelling to bring the idea into the world.